Ying Chung · Product Designer

Ying Chung

An interaction designer who thinks in systems and designs for clarity.My process, honestly: create like a child, edit like a scientist.

DisciplineInteraction Design
Based inNew York, Brooklyn
Selected work3 Projects
Who I am01

I’m a designer, thinker and a maker, passionate about moving people from noticing to engaging differently with what’s already around them: the relationships, rituals and ordinary days they walk past.

I take a project from research to a working prototype, physical or digital, and test it with people before I call it done.

Projects(3)

Case studies that walk through my approach and what came of it.

MiMo is written up in full. Steeped and Decision Trail are in progress.

Read the MiMo case study

Playground(2)

Things I built to find out what would happen. Running live, not screenshots. Poke at them.

Self-initiated · 6 months

MisCastCast two AI characters into one scene

You direct, two AI characters improvise. A multi-agent entertainment app I designed and built to see what makes a scene between AIs worth watching.

  1. 01CastPick two characters, or create a new one.
  2. 02Call the sceneSet the place and the tension. They take it from there.
  3. 03Watch it playA live scene, staged like theatre.
Role
Concept, design, build
Built with
Multi-agent LLMs
Year
2026

Live · scroll and tap inside

Self-initiated

百子櫃The Hundred-Drawer Cabinet

A Chinese herbal cabinet keeps a drawer for every root, seed and petal. This one holds fifty. Open the drawers, brew three into something, or let it tell you which herb you are.

  1. 01Open the drawersFifty herbs, seven chapters, one at a time.
  2. 02Brew somethingPick three. The pot tells you what you made.
  3. 03Which herb are you?A short reading that ends in a drawer.
Role
Concept, design, build
Built with
HTML, CSS, vanilla JS
Year
2026

Capabilities(5)

What I bring to a team, from the first question to a working demo.

01

Interaction Design

  • Sensor-enabled objects
  • Ambient interfaces
  • Behavior over time
02

UX / Product Design

  • Research to prototype
  • End-to-end app design
  • Working demos
03

Design Research

  • Interview studies
  • Affinity mapping
  • Evidence-led decisions
04

Creative Technology

  • Arduino / hardware
  • React / Supabase
  • AI-assisted builds
05

Prototyping

  • Rapid prototypes
  • Concept testing
  • Iteration

Working on something where the constraint is the interesting part? Let’s talk.

Book a call

Pick one(6)

Questions I don’t have answers to yet. The list keeps growing.

Open questions Process 01 / 06